Nagarro TechMAPS - „Beyond Play: Writing maintainable code in Unity3D”

Join us ONLINE for our December Tech MAPS session, and find out more about Unity development!

 

Unity is often seen as a playground for creative experimentation, but what happens when your project grows beyond the prototype? Together we’ll explore Unity development through the lens of a software engineer, focusing on how to write clean, scalable, and maintainable code.

 

We’ll dive into how principles like SOLID, separation of concerns, and clean code can be thoughtfully adapted to Unity’s unique component-based structure. From MonoBehaviours to ScriptableObjects, we’ll examine how to balance engineering discipline with Unity’s design philosophy, and how to avoid common pitfalls that lead to tangled hierarchies and brittle gameplay logic.

 

Date: Wednesday, December 10, 2025

Time: 16:30 – 18:00 EET

Speaker: Mihnea Ilicevici | Associate Principal Engineer

Where: Online, sign up here to join the session.

 

Știri@UCV 09.12.2025